One of my first freelance jobs was a cover illustration for a music label. Over the years, I've done countless pieces for albums, EPs, and singles. I grew up on electronic music so having the ability to work with some of my favorite producers and labels is always very exciting.
I first began working with Pylot when I created a few covers for his singles released on Monstercat. Since then, I've continued creating all of his cover illustrations and other forms of media to progress the growth of the project. Here are a couple of covers, promos, and videos I worked on with Pylot.
Welcome (Music Video)
Reach Robotics' Mekamon is another great long term project I've had the pleasure of working on. From early concept art and marketing illustrations that helped spread the word and get people excited to polished illustrations promoting it's future.
Some of the illustrations that I've created have now turned into promotional photos of the actual product (included). Mekamon has come a long way and I'm excited to show some of the work that's gone into it's visual development.
I worked with Delve Films on a couple of pitch illustrations for a project they're working on. Here are just the couple that were cleared to be shown. This was a very exciting project and it let me push my knowledge and skills at the time to their fullest potential. I'm still incredibly proud to have worked with Delve Films on this project and that they gave me so much creative freedom.
I've been working with Tasty Network for a little over a year now. What started as a short term gig has now expanded into an ongoing project. It's a great project because aside a few guides on what should be included, the art direction is completely up to me. It lets me try out new ideas and create art that's more visually compelling. Here are all of the illustrations I've done so far and I'll continue to update as they release.
Rule & Make's Entropy was a a whole new experience for me in terms of creating art. They asked me to create all of the illustrations for their first and second edition. The ideas behind the story and art direction alone took hours of discussion and brainstorming. It was challenging but very exciting, because it forced me to evolve my technique and workflow to fit these new ideas. Here are some of the environment, character, and action cards I created with them.